Requiem of the Dead

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Using many of Myth II v1.5`s new map making features, Requiem of the Dead, (RotD), sports some new specials abilities, new enemies, new rewards and penalties, propellable units, inventory switching, randomized gameplay, respawning enemy, and much, much more.

Everything has been touched on and cleaned up or improved where ever possible with added options from the ability to remove unwanted units at the games start, to giving the enemy added XP if you find you need a further dose of challenge.

RotD is a small example of how much further a mapmaker can take his/her projects. Even with all that RotD has, it still hasnt hit upon any of the new higher limits available now because of MII v1.5.